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INI File | 1998-04-06 | 7.2 KB | 164 lines |
- ;-----------------------------------------------------------------------
- ;
- ; SoundFX.ini
- ;
- ;
- ;-----------------------------------------------------------------------
-
-
- [InterceptorSounds]
-
- ;
- ; gadgets and wrapper sounds
- ;
- ;
- Bleep = "SoundFX\\Gadgets\\Key.wav"
- Click = "SoundFX\\Gadgets\\Reload.wav"
- Compute1 = "SoundFX\\Gadgets\\ComputerLights.wav"
- SlidingPanel1 = "SoundFX\\Gadgets\\EDoor2.wav"
- Hum1 = "SoundFX\\Gadgets\\EngRoom.wav"
- CSDAlert = "SoundFX\\Gadgets\\CSDAlert.wav"
- MsgBoxOpen = "SoundFX\\Gadgets\\xcompopup1.wav"
- MsgBoxOpen2 = "SoundFX\\Gadgets\\xcompopup2.wav"
- MsgBoxBtn = "SoundFX\\Gadgets\\xcomok1.wav"
- RotarySwitch = "SoundFX\\Gadgets\\rotary1.wav"
- ZSelect = "SoundFX\\Gadgets\\MGBeep1.wav"
-
-
- ;
- ; Miscellaneous generic beeps and pops
- ;
- Beep1 = "SoundFX\\Gadgets\\QuickLocate.wav"
- Beep2 = "SoundFX\\Gadgets\\Bleep1E.wav"
- Beep3 = "SoundFX\\Gadgets\\Bleep1F.wav"
- Beep4 = "SoundFX\\Gadgets\\Bleep1G.wav"
- Beep5 = "SoundFX\\Gadgets\\Bleep2D.wav"
- Beep6 = "SoundFX\\Gadgets\\Bleep2E.wav"
- Beep7 = "SoundFX\\Gadgets\\Bleep3B.wav"
- Beep8 = "SoundFX\\Gadgets\\Bleep3C.wav"
- Beep9 = "SoundFX\\Gadgets\\Bleep4A.wav"
- Beep10 = "SoundFX\\Gadgets\\Bleep4C.wav"
- Beep11 = "SoundFX\\Gadgets\\Bleep4E.wav"
- Beep12 = "SoundFX\\Gadgets\\ZoomCSD.wav"
- Beep13 = "SoundFX\\Gadgets\\Bleep4P.wav"
- BeepLow = "SoundFX\\Gadgets\\cantdo.wav"
-
-
- ;
- ; space flight sounds
- ;
- ;
- MessageChirp = "SoundFX\\Gadgets\\comchirp.wav"
- Denied = "SoundFX\\SpaceFlight\\Denied.wav"
- SmallExplode = "SoundFX\\SpaceFlight\\SmallExplode.wav"
- SmallLaunch = "SoundFX\\SpaceFlight\\SmallLaunch.wav"
- LaserBlast = "SoundFX\\SpaceFlight\\LaserBlast.wav"
- LaserHit = "SoundFX\\SpaceFlight\\LaserHit.wav"
- EngineRumble = "SoundFX\\SpaceFlight\\rumble.wav"
- CycleTarget = "SoundFX\\SpaceFlight\\cycletarget.wav"
- AquireTarget = "SoundFX\\SpaceFlight\\acquiretarget.wav"
- Cloak = "SoundFX\\SpaceFlight\\cloak.wav"
- TargetLock = "SoundFX\\SpaceFlight\\target lock.wav"
- Collide = "SoundFX\\SpaceFlight\\collision.wav"
- BigExplode = "SoundFX\\SpaceFlight\\stationexplode.wav"
- ProbeAmbient = "SoundFX\\SpaceFlight\\probe.wav"
- OPPAmbient = "SoundFX\\Gadgets\\engroom.wav"
- BaseAmbient = "SoundFX\\SpaceFlight\\probe.wav"
- WarpOut = "SoundFX\\SpaceFlight\\warpout2.wav"
- SonicBoom = "SoundFX\\SpaceFlight\\boom.wav"
- AdjustThrottle = "SoundFX\\Gadgets\\Bleep4A.wav"
- SystemDamage1 = "SoundFX\\SpaceFlight\\sys1.wav"
- SystemDamage2 = "SoundFX\\SpaceFlight\\sys-2.wav"
-
- ;laser
- Beam1 = "SoundFX\\SpaceFlight\\LaserCannon.wav"
- ;heavy laser
- Beam2 = "SoundFX\\SpaceFlight\\HeavyLaser.wav"
- ;gatling laser
- Beam3 = "SoundFX\\SpaceFlight\\GatlingLaser.wav"
- ;phase cannon
- Beam4 = "SoundFX\\SpaceFlight\\PhaseCannon.wav"
- ;tracer cannon
- Beam5 = "SoundFX\\SpaceFlight\\TracerCannon.wav"
- ;plasma
- Beam6 = "SoundFX\\SpaceFlight\\plasmacannon.wav"
- ;psiblaster
- Beam7 = "SoundFX\\SpaceFlight\\PsiBlaster.wav"
- ;tachyon pulser
- Beam8 = "SoundFX\\SpaceFlight\\TachyonPulser.wav"
-
- Missile1 = "SoundFX\\SpaceFlight\\xwinder.wav"
- Missile2 = "SoundFX\\SpaceFlight\\fusionLaunch.wav"
- Missile3 = "SoundFX\\SpaceFlight\\PermeatorLaunch.wav"
- Missile4 = "SoundFX\\SpaceFlight\\DoppleLaunch.wav"
- Missile5 = "SoundFX\\SpaceFlight\\xwinder.wav"
- Missile6 = "SoundFX\\SpaceFlight\\AlienMissileLaunch.wav"
-
-
- FlyBy = "SoundFX\\SpaceFlight\\FlyBy1.wav"
-
- MineExplode1 = "SoundFX\\SpaceFlight\\mineexp.wav"
- TractorBeam = "SoundFX\\SpaceFlight\\tractor.wav"
-
- PsiAttack = "SoundFX\\SpaceFlight\\PsiHit.wav"
- PsiControl = "SoundFX\\SpaceFlight\\PsiControl.wav"
-
- TachyonHit = "SoundFX\\SpaceFlight\\tachyonHit.wav"
-
- MissileHullHit = "SoundFX\\SpaceFlight\\collision.wav"
-
- ShieldHit1 = "SoundFX\\SpaceFlight\\shieldhit1.wav"
- ShieldHit2 = "SoundFX\\SpaceFlight\\shieldhit2.wav"
- MissileWarning = "SoundFX\\SpaceFlight\\neg1.wav"
-
-
- ;
- ; Computer voices
- ;
- Comp_ProbeLaunched = "SoundFX\\Chatter\\ComputerVoice\\Comp01.wav"
- Comp_ProbeLaunchAbort = "SoundFX\\Chatter\\ComputerVoice\\Comp02.wav"
- Comp_ResearchComplete = "SoundFX\\Chatter\\ComputerVoice\\Comp03.wav"
- Comp_ProbeInPos = "SoundFX\\Chatter\\ComputerVoice\\Comp04.wav"
- Comp_DownlinkOffline = "SoundFX\\Chatter\\ComputerVoice\\Comp05.wav"
- Comp_AlienShip = "SoundFX\\Chatter\\ComputerVoice\\Comp06.wav"
- Comp_AlienProbe = "SoundFX\\Chatter\\ComputerVoice\\Comp07.wav"
- Comp_Warning = "SoundFX\\Chatter\\ComputerVoice\\Comp08.wav"
- Comp_IncomingMessage = "SoundFX\\Chatter\\ComputerVoice\\Comp09.wav"
- Comp_BattleAlert = "SoundFX\\Chatter\\ComputerVoice\\Comp10.wav"
- Comp_BaseUnderAttack = "SoundFX\\Chatter\\ComputerVoice\\Comp11.wav"
- Comp_OutpostUnderAttack = "SoundFX\\Chatter\\ComputerVoice\\Comp12.wav"
- Comp_OPPUnderAttack = "SoundFX\\Chatter\\ComputerVoice\\Comp13.wav"
- Comp_PriorityMessage = "SoundFX\\Chatter\\ComputerVoice\\Comp14.wav"
- Comp_MissionAccomplished = "SoundFX\\Chatter\\ComputerVoice\\Comp15.wav"
- Comp_MissionFailed = "SoundFX\\Chatter\\ComputerVoice\\Comp16.wav"
- Comp_FacilityDestroyed = "SoundFX\\Chatter\\ComputerVoice\\Comp17.wav"
- Comp_ProbeLost = "SoundFX\\Chatter\\ComputerVoice\\Comp18.wav"
- Comp_LaunchMission = "SoundFX\\Chatter\\ComputerVoice\\Comp19.wav"
- Comp_LaunchAbort = "SoundFX\\Chatter\\ComputerVoice\\Comp20.wav"
- Comp_LostSensor = "SoundFX\\Chatter\\ComputerVoice\\Comp21.wav"
- Comp_ReinforceUnavail = "SoundFX\\Chatter\\ComputerVoice\\Comp22.wav"
- Comp_ReinforceComing = "SoundFX\\Chatter\\ComputerVoice\\Comp23.wav"
- Comp_FreighterPower = "SoundFX\\Chatter\\ComputerVoice\\Comp24.wav"
- Comp_FreighterPowered = "SoundFX\\Chatter\\ComputerVoice\\Comp25.wav"
- Comp_Freighter30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp26.wav"
- Comp_FreighterHyper = "SoundFX\\Chatter\\ComputerVoice\\Comp27.wav"
- Comp_AFPower = "SoundFX\\Chatter\\ComputerVoice\\Comp28.wav"
- Comp_AFPowered = "SoundFX\\Chatter\\ComputerVoice\\Comp29.wav"
- Comp_AF30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp30.wav"
- Comp_AFHyper = "SoundFX\\Chatter\\ComputerVoice\\Comp31.wav"
- Comp_Nova1Min = "SoundFX\\Chatter\\ComputerVoice\\Comp32.wav"
- Comp_Nova30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp33.wav"
- Comp_NovaFullVelocity = "SoundFX\\Chatter\\ComputerVoice\\Comp34.wav"
- Comp_NovaImpact30Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp35.wav"
- Comp_NovaImpact10Sec = "SoundFX\\Chatter\\ComputerVoice\\Comp36.wav"
- Comp_NovaDestroyed = "SoundFX\\Chatter\\ComputerVoice\\Comp37.wav"
- Comp_MacArthurFailed = "SoundFX\\Chatter\\ComputerVoice\\Comp38.wav"
- Comp_MacArthurNoEscape = "SoundFX\\Chatter\\ComputerVoice\\Comp39.wav"
-
- SectoidComm1 = "SoundFX\\Chatter\\Alien\\SecTaunt01.wav"
- SectoidComm2 = "SoundFX\\Chatter\\Alien\\SecTaunt02.wav"
- SectoidComm3 = "SoundFX\\Chatter\\Alien\\SecTaunt03.wav"
- SectoidComm4 = "SoundFX\\Chatter\\Alien\\SecTaunt04.wav"
- SectoidComm5 = "SoundFX\\Chatter\\Alien\\SecTaunt05.wav"
- SectoidComm6 = "SoundFX\\Chatter\\Alien\\SecTaunt06.wav"
- SectoidComm7 = "SoundFX\\Chatter\\Alien\\SecTaunt07.wav"